Sergey Filin

Sergey Filin

About Me

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Freelancer
INDUSTRY
Gamedev

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Russian Federation

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Recent Forum Posts

How to set StaticMeshComponent Mobility? Oct. 3, 2023, 5:48 a.m.

julianquiroga.3d
unreal_uproperty_Mobility
Awesome! It works! Thank you!

Finite Element constraint to animated object Aug. 22, 2023, 2:30 p.m.

tamte
did you try using pintoanimation attribute?
Thanks for sharing, Tomas! It's straight and simple! Your setup didn't work for me at first in Houdini 19 because the "pintoanimation" attribute type was set to float. But when I changed it to integer, everything worked like a charm!

Normals are wrong after using the Sweep node July 28, 2023, 12:52 p.m.

The issue you're encountering may be related to the vertex order in the spine. The sweep node doesn't just utilize the N and up vectors, but also takes into account the vertex order of your spine. So, if the normal vector isn't directed from the vertex with the smaller number to the vertex with the larger number, you might end up with an inverted mesh.

Regrettably, I haven't found a method to manually sort the vertices yet. As Lmaly suggested, the only workaround is to identify the initial inconsistency within the spline.

You can see the vertex numbers in your viewport using the following setting in the display options.