Recent Forum Posts
"Transferring" UVs Feb. 13, 2021, 4:21 a.m.
have you tried to look into the gamedev toolset?
there's an UV transfer node, I haven't used it but you might want to give it a look
I didn't bother to fully check out the toolset yet, which turned out to be a mistake. The UV Transfer SOP works great! It does indeed transfer the UVs almost perfectly. There are a couple of mistakes, but they should be easy to fix. At the very least, it saves me a lot of time having to do all the UVs from scratch, and this gives me a lot of control over the LODs.
Thank you for alerting me to something I had missed before.
Hi, Nick! Could you share please how do you fix the UVs after transfer?
I found that UV transfer node works perfectly if you use even division numbers in subdivide node what make sense, but not always an option.
Houdini FBX Substance Jan. 18, 2021, 2:41 p.m.
You have this issue just due to fbx or also with obj?
After importing the mesh, did you tried to play around with baking color ID parameters - color sorce?
How your color map looks like after baking?
If you color map looks ok'ish after baking, did you tried to separate color IDs by: masking - color selection - pick color?
Thanks, Man! Color ID parameters - color sorce was the issue.
Houdini 14 - Change Help Browser Dec. 16, 2020, 5:46 a.m.
I just want to add that the string HOUDINI_EXTERNAL_HELP_BROWSER = 1 should be added to Document/Houdini/Houdini.env text file.