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Houdini 18.5 Sneak Peak Oct. 9, 2020, 1:35 p.m.

Looks like Karma can render fur now!? Hopefully it it feature complete in 18.5

Karma w/GPU July 9, 2020, 6:32 a.m.

I'm not saying ditch OpenCL and transitioning to Vulcan.
But ditch OpenCL and transitioning to Vulcan.

Worse case they might have to do a Metal version for the Mac and CUDA/Optix/Vulkan version for Windows. OpenCL is just too slow.

Round Edge Shader April 25, 2017, 12:34 p.m.

I think the point of this thread is see how game artist would be interested in a native round edge shader. I also log a RFE for a round edge shader, the feedback I got back was basically thank you for the request not quite as negative as what “OutOfShadow” encounter. It also make sense to have a native round edge shader since SideFX is targeting game dev more than ever. Most game artist aren't programmers, most aren't even technical.

My ideal round edge shader is abit more advance, since it works on edge selections for starter - something that I haven't seen done with any round edge shader, probably because its not trivial to implement?