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Houdini Lounge » Houdini 18.5 Sneak Peak
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- SonK
- 7 posts
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Houdini Lounge » Karma w/GPU
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- SonK
- 7 posts
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NicTanghe
I'm not saying ditch OpenCL and transitioning to Vulcan.
But ditch OpenCL and transitioning to Vulcan.
Worse case they might have to do a Metal version for the Mac and CUDA/Optix/Vulkan version for Windows. OpenCL is just too slow.
Houdini Lounge » Round Edge Shader
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- SonK
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I think the point of this thread is see how game artist would be interested in a native round edge shader. I also log a RFE for a round edge shader, the feedback I got back was basically thank you for the request not quite as negative as what “OutOfShadow” encounter. It also make sense to have a native round edge shader since SideFX is targeting game dev more than ever. Most game artist aren't programmers, most aren't even technical.
My ideal round edge shader is abit more advance, since it works on edge selections for starter - something that I haven't seen done with any round edge shader, probably because its not trivial to implement?
My ideal round edge shader is abit more advance, since it works on edge selections for starter - something that I haven't seen done with any round edge shader, probably because its not trivial to implement?
Edited by SonK - April 25, 2017 12:37:51
Houdini Lounge » Houdini 16, booleans and polybevel
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- SonK
- 7 posts
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vux
Friends sold me that it is a strong product and has very cheap price. So, from tomorrow (in 16 hours) price will be 100$
100 USD is a good price, you could even go higher in the future. Mesh Fusion cost 295 USD at one point. I'll send you the promise payment via Western Union on 4/25/17 at 10-12 AM PST.
Edited by SonK - April 25, 2017 02:56:55
Houdini Lounge » Round Edge Shader
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- SonK
- 7 posts
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More and more games artist are jumping on to Houdini, I myself just join when 16 launched. It would be really awesome if a Round Edge Shader was included with Houdini. If you want a round edge shader built into Houdini speak up! Modo has a nice round edge shader but it's very limited in that you can't apply it per edge, it works on polygons only. Houdini round edge shader could go one step further and have it work edges.
edit: I also would like to see more procedural texturing node via COP, I'd like to replace Substance Designer and work within Houdini for that aspect.
edit: I also would like to see more procedural texturing node via COP, I'd like to replace Substance Designer and work within Houdini for that aspect.
Edited by SonK - April 1, 2017 16:12:02
Houdini Learning Materials » Houdini 16 - Learning path
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- SonK
- 7 posts
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WillBellJrSonK
I finished watching Rohan Dalvi rocket tutorial and now following along in Houdini 16 - I highly recommend that tutorial! It covers a bit of everything. I'm also new to Houdini starting with 16.
http://www.rohandalvi.net/rocket/ [rohandalvi.net]
Purchased, the resultant animation w/the rocket puffing up is so cute! Can't wait to dig in and learn how to accomplish the things shown in this video!
-Will
Hey Will,
How are you doing with rocket tutorial? I might skip some parts(since much of the stuff is repeatative,i.e. using carve). I also plan on learning some Unity this year.
Edited by SonK - Feb. 28, 2017 00:19:49
Houdini Learning Materials » Houdini 16 - Learning path
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- SonK
- 7 posts
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I finished watching Rohan Dalvi rocket tutorial and now following along in Houdini 16 - I highly recommend that tutorial! It covers a bit of everything. I'm also new to Houdini starting with 16.
http://www.rohandalvi.net/rocket/ [rohandalvi.net]
http://www.rohandalvi.net/rocket/ [rohandalvi.net]
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