Thomas Christensen

Thomas Klyhn Christensen

About Me

Connect

LOCATION
Brisbane, Australia

Houdini Skills

Availability

I am currently employed at Devant

My Tutorials

obj-image Quick Tips
Export Crowd Agents to Unreal Engine

Recent Forum Posts

Karma noise Jan. 13, 2024, 11:38 p.m.

goldleaf
You can add --lock-random 0to the husk command line, or add it to the Render Command parm on a USD Render ROP.

is it possible to enable this for the viewport IPR as well? for like rendering a viewport grab to mplay?

Intel Open Image Denoise 2.1.0 Dec. 13, 2023, 5:02 p.m.

A bit of a random one, but I just noticed in arnold renders change log, that they updated the intel denoiser to get access to their gpu based denoiser instead of the post render cpu version, which I believe we still use in Karma?

Anyway, I'm sure this is already on Sidefx' radar but if for some reason not, I just want to point out it exists and of course would be lovely to see in one of the daily builds soon.

GPU denoising in Intel Open Image Denoise: The Intel denoiser was upgraded from version 1.4.1 to 2.1.0, which brings real-time denoising through NVIDIA and Intel GPU support. (ARNOLD-12547)

If it makes sense to do a proper RFE for this I will but I suspect this is known info and that it would be overkill?

anyway, nice to see the tech improve.

Iron Heart Winners April 1, 2023, 6:49 a.m.

Excellent work everyone! what a month, you end up living in your own little bubble after a week or two, but very rewarding experience as always!

Cheers everyone!