Yvan Feusi

aiven

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Switzerland
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Houdini Engine for Unreal - Version 2 July 27, 2020, 6:34 a.m.

The list is amazing! I'm excited for it. Keep it up.

Houdini Engine for Unreal - Version 2 Dec. 2, 2019, 10:53 a.m.

Hi! Highly looking forward for the v2 as well!

Here are some issues that bother me currently:
  1. If a HF layer has a value of 1 everywhere on the HF mask, it's not transfered to UE. It'd be best to transfer it because we need one for a base layer like dirt/ground.
  2. Allow an attribute to adjust the culling distance for instances coming from HF scatter or Copy to points.
  3. VAT Fluid have wrong normals when rotating the object in UE. (Fixed)

Thank you!

Instance HDA Oct. 25, 2019, 6:59 p.m.

This is not instances, the cubes are merged as one object… which is not useful if you want to have trees or whatever else than a cube. What you can do tho, is to scatter a simple plane in your HDA and then use Mograph to Clone on Object in the center of the polygons. That's what I do, so I can have render instances.

I am looking to bring instances in C4D via HDA as well but it doesn't seem possible right now like it is in Unreal Engine.