Eugene Samofal


About Me



Recent Forum Posts

How to avoid particle loss in FLIP fluid sim? March 26, 2020, 11:26 a.m.

Greetings, I deal with the same problem in a more basic level, I'm trying to fill a glass with water and I'm losing volume as you can see below
How many substeps is a good starting point?

Hello.If your collider is not moving at high speed, then you do not need to increase substep.
You need to decrease the Grid scale.
But if my geo collider moves definitely fast, I use pop fluid in basic pop solver, because flip doesn`t fit to this type of sim I think.

How to avoid particle loss in FLIP fluid sim? March 10, 2020, 8:49 p.m.

Hello, I have a question on flip simulations, with a quick movement of the glass, the liquid particles just evaporate.

How to overcome this problem? I've already tried adding substeps wherever possible.

Strobbing with fluids in Retime SOP Aug. 13, 2019, 4:43 p.m.

Good afternoon, I noticed a problem with the retime of fluids, it starts to flicker after using retime SOP. I use retime node with next settings:

I have velocity field, but this doesn`t help solve problem.