Yunus Balcioglu
animatrix_
About Me
Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many m... more
Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many more. less
EXPERTISE
Technical Director
INDUSTRY
Film/TV
Houdini Skills
ADVANCED
Procedural Modeling | Digital Assets | Mantra | Pyro FX | Fluids | Destruction FX | VEX | Python
INTERMEDIATE
Realtime FX
Availability
Not Specified
My Gallery
My Talks
Recent Forum Posts
New here to Houdini 3D ^^ March 5, 2026, 2:42 a.m.
Hi,
This forum is definitely the best place for Houdini
This forum is definitely the best place for Houdini
Mardini 2026 Feb. 27, 2026, 2:06 a.m.
Procedurally generate a sine wave in a chramp? Feb. 24, 2026, 3:13 a.m.
Hi,
You can easily do this using Python:
You can easily do this using Python:
import math node = hou.pwd() parm_path = node.evalParm("parm_ref") parm = hou.parm(parm_path) if parm is None: raise hou.NodeError("Bad parm path in parm_ref: " + parm_path) N = 32 cycles = 1.0 phase = 0.0 amp = 0.5 offset = 0.5 decay = 0.0 keys = [i / (N - 1) for i in range(N)] vals = [] for t in keys: y = math.sin(2.0 * math.pi * cycles * t + phase) y *= math.exp(-decay * t) vals.append(offset + amp * y) basis = [hou.rampBasis.CatmullRom] * (N - 1) r = hou.Ramp(basis, keys, vals) parm.set(r)