Yunus Balcioglu

animatrix_

About Me

Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many m...  more
EXPERTISE
Technical Director
INDUSTRY
Film/TV

Connect

LOCATION
Singapore, Singapore

Houdini Skills

ADVANCED
Procedural Modeling  | Digital Assets  | Mantra  | Pyro FX  | Fluids  | Destruction FX  | VEX  | Python
INTERMEDIATE
Realtime FX

Availability

Not Specified

My Tutorials

obj-image Advanced
Pragmatic VEX: Volume 1

My Talks

obj-image HIVE
Adaptive Fracture Synthesis and Propagation in VEX
obj-image HIVE
Face Peeling Using KineFX
obj-image HUG
Retiming Ocean Spectra & The Pragmatic Approach to Solving Technical Problems in VFX

Recent Forum Posts

How to add edge loops with points in chramp onto a polygon? Dec. 2, 2025, 1:40 a.m.

Hi,

There are many ways to do this. Here is one way:

float m = ch("multiplier");
float y = relbbox ( 0, @P ).y;
@P.x += chramp("displace", y) * m;

uv vector 3? Dec. 2, 2025, 1:30 a.m.

In DCCs and renderers, texture coordinates were originally treated as generic 3D parameters, not strictly 2D UVs.

  • For normal 2D textures you only use u and v.
  • For 3D textures / volumetric lookups you also use w.

Pragmatic VEX: Volume 1 [4K] [H20] Nov. 26, 2025, 2:39 a.m.





I wanted to share a quick visual comparison between the SideFX recording of my Houdini HIVE Tokyo 2025 session “Adaptive Fracture Synthesis and Propagation in VEX using OpenSubdiv Limit Surface Derivatives” and my own local QHD capture.

The SideFX version is completely fine for watching the presentation, but my recording was captured directly from my display source with no compression loss, so it preserves a lot more clarity across the entire presentation. This includes all geometry details, colors, UI elements, and text. This is one of the main reasons I am preparing my own edited cuts.

The attached images show the difference between the two versions.

The full END-JPN cut will be posted next, followed later by the English-only version. These edited cuts will be available exclusively to paid members on Patreon [www.patreon.com].