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Recent Forum Posts

blur in surface shader? Jan. 29, 2010, 8:16 a.m.

is there a way to blur / filter / oversample a procedural in a surface / displacement shader?

i specifically want to smooth the bricker vop in a displacement shader.



i know the texture vop has a pixel blur function… and the stone wall material has a blur function as well so i'm sure there must be a more generalized solution

zbrush cavity shader in houdini? Jan. 28, 2010, 5:33 a.m.

ah nevermind… was just a sampling issue…

spent too much time in shaders, forgot about the actual render settings :p

zbrush cavity shader in houdini? Jan. 28, 2010, 5:21 a.m.

hey guys,

found another issue in Serg's dirt shader…. the sampling / noise differs per frame.

even on a static object.

quite a production show stopper… any ideas?