Arvid Schneider

arvidurs

About Me

Passionate about look development, rendering, and tool creation for several DCCs. I create YouTube tutorials on VFX lighting and shading, sharing insights from my work in the film industry.
EXPERTISE
CG Supervisor
INDUSTRY
Film/TV

Connect

LOCATION
Vancouver, Canada

Houdini Skills

ADVANCED
Solaris  | Karma  | Lighting
INTERMEDIATE
Procedural Modeling  | Environments  | Digital Assets  | Hair & Fur  | Pyro FX  | Fluids  | Destruction FX  | VEX
BEGINNER
Cloth  | PDG  | Python

Availability

I am currently employed at Image Engine

My Badges

Houdini Academy Advisor
Since Jan 2024

My Tutorials

obj-image Beginner
Getting started with Labs Biomes
obj-image Intermediate
Arrid Environment Biomes
obj-image Intermediate
Island Biomes
obj-image Intermediate
Light Like A Pro - Cinematic Portrait
obj-image Intermediate
Epic Environments Made Easy
obj-image Intermediate
Multi-shot Workflow

Recent Forum Posts

Solaris Karma hair error about Bound Set Oct. 22, 2025, 2:24 p.m.

It's happening to me to on 21.0.511

ticket created:
https://www.sidefx.com/bugs/#/bug/150909 [www.sidefx.com]

Please help me understand PDGDeadline Aug. 13, 2024, 12:12 p.m.

Again, thanks Rob for the in depth help and the backport steps. I'll give that a go.
Havin a toggle would be great if that's technically doable!

Please help me understand PDGDeadline Aug. 12, 2024, 12:26 p.m.

Hi Rob! Thanks for clarifying this! It was driving me nuts.
Now my question to you, is it possible to let the user decide that? I mean, having an option somewhere that allows to spawn frames or jobs for work-items?
Because quite frankly having houdini deadline spawn 1000s of jobs is quite terrible if you ask me.
Especially in a shot context, imagine a shot having several render layers, lots of frames, this will become a nightmare really quick.

Is there a workaround for now, maybe using the 20.0 deadline scheduler plugin?

Arvid