Transitioning from a coder to a 3D artist. Houdini was the best option for me after I explored a different number of 3D software applications. I love the procedural workflow in Houdini and how easily accessible the attributes of the geometry are available to the user. This makes it a lot easier to focus on creating a good render and less time wasted on trying to figure out how to access certain geometry points or edges.
Recent Forum Posts
How's Mantra Performance on Apple M1 chips? April 28, 2022, 11:33 a.m.
Don't underestimate the thermals when you want to run a 5900x and a RTX3090 in an ITX case...
That's a good point!
I was looking into this case, Phanteks Evolv Shift XT, it has this unique ability to extend the top, so I figured I can try it with a fancy video card and if it gets too hot, I can either extend the top and add more fans or swap it back for my older less hot gpu.
How's Mantra Performance on Apple M1 chips? April 28, 2022, 11:32 a.m.
Hello - yes I think the small form factor desktop approach with a nice graphics card is probably the way to go. I'm an Octane user for rendering so that 3090 would be amazing :-)
Re furture tutorials. I'm currently exploring the woderful world of Tops (PDG), it looks amazingly powerful. Currntly trying to port over a very old 3DS max project I use to do product variation renders with, and Tops with Houdinis procedural workflow is a perfect fit for trying to automate stuff that used to take me hours to do manually before. Not a huge amount Tops stuff out there.
Also massive fan of Vellum so anything that gets into some detail on that is always good.
Yeah TOPS is getting popular! I was just posting a reply on another thread on sidefx about using TOPS for NFT's or using PDG with opendata, I think that may have potential. It is a topic I should explore next! Exciting stuff!
As for Vellum, I haven't done much content on the new Vellum Unified Solver which combines all the flip, grain and fancy stuff all in one. I haven't came up with an idea to inspire me to do it. Still brainstorming...
PDGs 4 NFTs April 28, 2022, 12:18 a.m.
I'll check it out, I have been wanting to do a tutorial on PDG's, maybe I can find some interesting API's online to feed into Houdini for some fun.