BubblePin S


About Me


Transitioning from a coder to a 3D artist. Houdini was the best option for me after I explored a different number of 3D software applications. I love the procedural workflow in Houdini and how easily accessible the attributes of the geometry are available to the user. This makes it a lot easier to focus on creating a good render and less time wasted on trying to figure out how to access certain geometry points or edges.


My Tutorials

obj-image Intermediate
Live Stream Vellum Grains and Crowds Part 1
obj-image Intermediate
Blending Flip Fluids with Oceans
obj-image Intermediate
SDF Destruction
obj-image Intermediate
Crowd Agent Avoidance & Vellum Driven Antenna Animation
obj-image Beginner
Crowds, Ragdolls, and Kine FX
obj-image Beginner
KineFX driven by FEM Embeded Layers & Mocap

Recent Forum Posts

WELCOME! + RULES March 2, 2021, 3:56 a.m.

Can we use external devices to do raw motion capture? Then import it into Houdini for animation retargeting using Kine FX.

Day 1 | Motion | Bounce March 1, 2021, 11:53 p.m.

Mini Farm with Houdini Indie License bought on Steam Jan. 13, 2021, 5:22 p.m.


I'm getting terribly confused with what license I need to create a mini-farm to rendering on Mantra and do distributed simulations. I bought a Houdini Indie License on Steam, I'm not sure how this changes the setup for installing the HQueue Server/clicent or its even possible anymore since the license is bought on Steam and not on SideFX's website.

Can someone shed some light onto this?
Any knowledge would be appreciated!

If I had bought the license from SideFX's website, would this setup be simplier? And how many Houdini Indie licenses would need to be purchased in order to run a 2-3 computer farm?

THanks in advance!