Christian Combes

chrisc

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Closed :Archlinux Point and Vertex Selection : Select Visible Geometry Only doesn't work Oct. 31, 2025, 4:32 p.m.

It works now since the 21.0.520.

Thanks to Sidefx support team for its help and time.

Closed :Archlinux Point and Vertex Selection : Select Visible Geometry Only doesn't work Oct. 23, 2025, 11:43 p.m.

Operating System: Arch Linux
KDE Plasma Version: 6.4.5
KDE Frameworks Version: 6.19.0
Qt Version: 6.10.0
Kernel Version: 6.17.4-zen2-1-zen (64-bit)
Graphics Platform: X11/Wayland
Processors: 8 × Intel® Core™ i7-4790K CPU @ 4.00GHz
Memory: 32 GiB of RAM (31.3 GiB usable)
Graphics Processor: NVIDIA GeForce RTX 3090
Manufacturer: ASUS
Product Name: All Series

Hi,

Am I the only one with this problem : when modeling, if I want to select a bunch of points (or vertices), the invisible points behind the geometry are selected too, even if "Select Visible Geometry Only" is checked ? I have the same problem with kde Wayland and X11 or even with the qt5 version of Houdini. It was working fine with the 21.0.440 version of Houdini. It works fine with edges and primitives selection.

Thanks for your time, Chris

Houdini on Wayland Linux Aug. 3, 2025, 5:12 p.m.

Mirko Jankovic
I'm trying to have linux with as least as possible manual work involved and just install and use

Yes, that's right, Nobara works out of the box with nvidia, but the installation of Archlinux is really simplified with the script Archinstall, just do not forget to install with the script or at the end of the installation opencl-nvidia for Davinci and Houdini.

Mirko Jankovic
I need maya, houdini, davinci resolve.

I know it's not the good place, but it can help someone : to install DaVinci on Arch, just download it, install "libxcrypt-compat", install davinci, and if davinci doesn't start you just have to delete the files between the {} or displace them in a folder like "_disabled" (I think it's a secure way). You can do it manually or with this line in a terminal :
"sudo mkdir /opt/resolve/libs/_disabled && sudo mv /opt/resolve/libs/{libglib-2.0.so*,libgio-2.0.so*,libgmodule-2.0.so*,libgobject-2.0.so*} /opt/resolve/libs/_disabled", (where "sudo mkdir /opt/resolve/libs/_disabled" create the folder and the second part moves the files in that directory)

It works for me, and you do not have to use AUR.

For Maya, I don't know, I'have tried Unreal and it works too.

I don't want you to think that I'm pushing ArchLinux too hard against others Linux distributions, especially since I'm not an expert on Linux, Houdini, or DaVinci. I'm just an amateur, explaining what seems to work for me. And it's true that ArchLinux is the most stable version of Linux I've used so far, but yes, it requires a little more work at the beginning. I just want to help, as a lot of Linux users helped me.

Cheers