
Christopher Hebert
chrishebert
About Me
Expertise
Not Specified
Location
Canada
Website
Senior Director of Marketing, SideFX
Recent Forum Posts
Illume Webinar - USD Pipelines Jan. 25, 2021, 11:01 a.m.
Hey all, we're hosting the first of this year's Illume webinar series today at 12p EST - on USD Pipelines [youtu.be]. Jeff does a long-form educational presentation first, followed by an interview with Chris Rydalch from Blue Sky Studios. Here's the link: https://youtu.be/jmtYjUaKfJU [youtu.be]
Learning Material Summary Nov. 26, 2020, 9:07 a.m.
Thanks for pointing those out - added!
Learning Material Summary Nov. 25, 2020, 2:52 p.m.
I finally did an update on the Digital Houdini Learning Library - SO much material since July! A HUGE thank you to everyone who worked on any of these super-valuable sessions!!
http://sidefx.co/houdini-learning-library [sidefx.co]
Destruction FX in SOPs Mark Spevick Escape Studios
Model a Procedural House Mark Spevick Escape Studios
SideFX Labs | Go Z Install Paul Ambrosiussen SideFX
Biharmonic Capture | KineFX Michael Buckley SideFX
Houdini to Niagara Simon Verstraete SideFX
PANEL: How to Make a Killer Reel and Get a Job at a Studio VARIOUS VARIOUS
Procedural Approaches for Magical FX Sophie Noel, Mathieu Rondet ArtFX
Procedural at BUas Ronny Franken, Zoran Arizanovic, Robbie Griggvv, Bojan Endrovski Breda University of Applied
Sciences
The Swiss Army Knife and the Research Lab David Tree Hertfordshire
Houdini Unpacked Daniel Hourigan CG Spectrum
A Pipeline in Thirteen Lines of Python Sean Lewkiw Lost Boys school of VFX | Montreal
Procedural Modeling of Japanese Castle Yoshihiro Miura Tokyo University of Technology
How to Learn Houdini from Scratch in 13 Weeks Matt Brunner Digipen
WELLYWOOD VFX Areito Echevarria, Raqi Syed, Sunny Teich Victoria University of Wellington
Adding the Fun to Math Fundamentals Jan Mentzel, Ruben Tack Howest
Production of Stranded Thomas Renault, Thomas Spony, Maxime Salvatore ESMA
Breakdown of the Graduation Short ‘Migrants’ Antoine Dupriez & Migrant Movie Team Pole IIID Roubaix
Flooding Stairs: Flip Fluids & Real-Life References Luke Vuilliomenet Savannah College of Art and Design
BUas Procedural Showcase Aleksandra Radivilovic, Erwin Smeenge, Jens van Kampen, Joshua Rizzo, Peter Prickarz Breda
University of Applied Sciences
Abducting the Car, An Automobile Commercial Felipe Amaya Savannah College of Art and Design
Procedural Crystal Generation Rodney Mutanga University of Bolton
Creating Lightning with VEX Nathan Clark University of Bolton
Houdini Engine for UE4 Simon Verstraete SideFX
Directed Procedural Workflows with Houdini and Unity Paul Ambrosiussen SideFX
Procedural Desert Simon Verstraete SideFX
Vex Isn't Scary Moeen Sayed NineBetween
Top Ten Under-the-Radar Features in H18.5 Jeff Wagner SideFX
Chain SOP Adam Swaab
KineFX for Games Luiz Kruel SideFX
Sexy Explosions Attila Torok SideFX
Vellum Cloth Andriy Bilichenko
Houdini Engine for UE4 Simon Verstraete SideFX
Retargeting Animation using KineFX Bogdan Zykov
Be in Control - Crowds and KineFX Mikael Pettersen MPC
Introducing KineFX Henry Dean SideFX
Animation Cleanup Tools KineFX Mihnea Stoica SideFX
PDG Shotgun Publisher Tool Paul Lemeshko
Solaris Rob Stauffer SideFX
KineFX: Curve Solver VOP Guillaume Laferriere SideFX
KineFX: Camera on Path SOP Constraint Guillaume Laferriere SideFX
KineFX: IK Solver SOP Guillaume Laferriere SideFX
KineFX: Motion Retargeting Fianna Wong SideFX
Solaris Render Gallery Fianna Wong SideFX
Physical Lens and Focus Plane Fianna Wong SideFX
PolyBevel Fianna Wong SideFX
PDG | Wedging a Compile SOP Network Michael Buckley SideFX
Houdini To Niagara Workflow Mike Lyndon SideFX
Transformation, Abstraction, Repetition, and How to Think Like a Chef Han Han Xue Lyft
Character Animation in Houdini Delano Athias
http://sidefx.co/houdini-learning-library [sidefx.co]
Destruction FX in SOPs Mark Spevick Escape Studios
Model a Procedural House Mark Spevick Escape Studios
SideFX Labs | Go Z Install Paul Ambrosiussen SideFX
Biharmonic Capture | KineFX Michael Buckley SideFX
Houdini to Niagara Simon Verstraete SideFX
PANEL: How to Make a Killer Reel and Get a Job at a Studio VARIOUS VARIOUS
Procedural Approaches for Magical FX Sophie Noel, Mathieu Rondet ArtFX
Procedural at BUas Ronny Franken, Zoran Arizanovic, Robbie Griggvv, Bojan Endrovski Breda University of Applied
Sciences
The Swiss Army Knife and the Research Lab David Tree Hertfordshire
Houdini Unpacked Daniel Hourigan CG Spectrum
A Pipeline in Thirteen Lines of Python Sean Lewkiw Lost Boys school of VFX | Montreal
Procedural Modeling of Japanese Castle Yoshihiro Miura Tokyo University of Technology
How to Learn Houdini from Scratch in 13 Weeks Matt Brunner Digipen
WELLYWOOD VFX Areito Echevarria, Raqi Syed, Sunny Teich Victoria University of Wellington
Adding the Fun to Math Fundamentals Jan Mentzel, Ruben Tack Howest
Production of Stranded Thomas Renault, Thomas Spony, Maxime Salvatore ESMA
Breakdown of the Graduation Short ‘Migrants’ Antoine Dupriez & Migrant Movie Team Pole IIID Roubaix
Flooding Stairs: Flip Fluids & Real-Life References Luke Vuilliomenet Savannah College of Art and Design
BUas Procedural Showcase Aleksandra Radivilovic, Erwin Smeenge, Jens van Kampen, Joshua Rizzo, Peter Prickarz Breda
University of Applied Sciences
Abducting the Car, An Automobile Commercial Felipe Amaya Savannah College of Art and Design
Procedural Crystal Generation Rodney Mutanga University of Bolton
Creating Lightning with VEX Nathan Clark University of Bolton
Houdini Engine for UE4 Simon Verstraete SideFX
Directed Procedural Workflows with Houdini and Unity Paul Ambrosiussen SideFX
Procedural Desert Simon Verstraete SideFX
Vex Isn't Scary Moeen Sayed NineBetween
Top Ten Under-the-Radar Features in H18.5 Jeff Wagner SideFX
Chain SOP Adam Swaab
KineFX for Games Luiz Kruel SideFX
Sexy Explosions Attila Torok SideFX
Vellum Cloth Andriy Bilichenko
Houdini Engine for UE4 Simon Verstraete SideFX
Retargeting Animation using KineFX Bogdan Zykov
Be in Control - Crowds and KineFX Mikael Pettersen MPC
Introducing KineFX Henry Dean SideFX
Animation Cleanup Tools KineFX Mihnea Stoica SideFX
PDG Shotgun Publisher Tool Paul Lemeshko
Solaris Rob Stauffer SideFX
KineFX: Curve Solver VOP Guillaume Laferriere SideFX
KineFX: Camera on Path SOP Constraint Guillaume Laferriere SideFX
KineFX: IK Solver SOP Guillaume Laferriere SideFX
KineFX: Motion Retargeting Fianna Wong SideFX
Solaris Render Gallery Fianna Wong SideFX
Physical Lens and Focus Plane Fianna Wong SideFX
PolyBevel Fianna Wong SideFX
PDG | Wedging a Compile SOP Network Michael Buckley SideFX
Houdini To Niagara Workflow Mike Lyndon SideFX
Transformation, Abstraction, Repetition, and How to Think Like a Chef Han Han Xue Lyft
Character Animation in Houdini Delano Athias