evan mathis

evanmathis

About Me

EXPERTISE
Generalist
INDUSTRY
Film/TV

Connect

LOCATION
Los Angeles, United States

Houdini Skills

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Recent Forum Posts

light linker with prototypes? July 3, 2024, 11:32 a.m.

I've got 3 light linker rules for 3 separate references-
1) A sphere
2) Some text
3) Some animated prototypes from a SOP create node

1 & 2 work fine, but once added to the light linker, the prototypes are no longer lit.
Without the light linker everything is lit just fine.

Any thoughts what I'm f'ing up would be very much appreciated.

(edit) to clarify, if i use the light linker * at all * even having unaffected lights in the scene, the prototypes are unlit.

(edit2) I pulled all of the pieces into a collection via an instancer, (which i probably should have done int he first place) and now everything is lit by one light and not excluded.

Localizing reference textures... there has to be a better way March 30, 2024, 7:04 p.m.

Hm. component output isn't working as well as I'd hoped.

But, there is a "modify paths" lop [www.sidefx.com]

It even has * almost * the solution i'm looking for on the manual page:

Change all UsdVolFieldAsset file paths to point inside a volumes subdirectory

 

if attributepath.endswith('.filePath'):
    parts = assetpath.split('/')
    return '/'.join(parts[0:-1]) + '/volumes/' + parts[-1]
return None

And while I can make sense of what that does, I have no clue how to adapt it to my purposes.

Localizing reference textures... there has to be a better way March 30, 2024, 4:57 p.m.

i'm using 20, i'll have to look at the component output node. that might be the answer i was looking for, thanks!