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iron100

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Bump and Displacement connection to Principledshader May 21, 2018, 4:38 p.m.

Ok, and can someone show me how to connect procedural noise to normals?

I'm trying to connect in baseN, but it does not work.

Bump and Displacement connection to Principledshader March 9, 2018, 5:27 a.m.

jsmack
The texture is connected to the wrong pin on the principledshader. Use the input ‘disp’ for scalar (along normal) displacement, and ‘vdisp’ for vector displacement texture.

Thanks, bitmap works, but procedural noise (for example Turbulent Noise) doesn't.

And why the “Other” category ?
How can I use the “Displacement” and “Bump&Normals” special category? I need Bump and Normals inputs too but connection is incorrect.

Bump and Displacement connection to Principledshader March 8, 2018, 6:42 p.m.

How to connect Bump/Normal or Displacement map to Principledshader node?

Map connection in the tab works, but direct connection to node does not work.