james Watt


About Me

VFX Artist
United Kingdom


Recent Forum Posts

Game Tools | Maps Baker July 12, 2019, 9:22 a.m.

Hi James,

This is what the Maps Baker generates for Alpha:

Is this not what you expect?


Hey Paul, thanks for the reply.
Ok, figured it out. I'm using 1.173 production build. If I update to 1.184 it works as you showed. Any chance you could update the production version?

Is there any way to anti-alias the alpha channel edge? I suppose I could render it double size then downscale it but seems a bit pointless.

Game Tools | Maps Baker July 8, 2019, 10:59 a.m.

Here's an example of what I'm trying to do. I just want to generate a texture from the rock shape and get an alpha channel with the baking tools.

Don't seem to work the same as they used to. Are both nodes using nearest surface?

Image Not Found

Game Tools | Maps Baker June 27, 2019, 8:49 a.m.

Hi Paul,
I've been trying to bake some rock pieces on to a plane, so I can use them in a particle system. The normals come out nice but I'm not getting any alpha channel generated.
I'm using the ‘Trace Mode’ as Surface Normal and I'm outputting Alpha from the generate property group.

I also tried the simple baker, and although I'm getting the expected results the alpha generated is not anti-aliased.

Any ideas?