
Jens Martensson
jens_martensson
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VFX Artist
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Recent Forum Posts
Labeled Workitems in the Dropdown Menu Sept. 27, 2022, 8:48 p.m.
Hi
I have been searching and trying to use this
But it's not persistent or not working, and I think it would be great to add a label to a work item so when switching work item in the dropdown menu you have labels and not some random names based on the node+ work item index

Any solutions would be great
Cheers
I have been searching and trying to use this
pdg.WorkItem.setLabel()
But it's not persistent or not working, and I think it would be great to add a label to a work item so when switching work item in the dropdown menu you have labels and not some random names based on the node+ work item index
Any solutions would be great
Cheers
Anamorphic workflows in Solaris March 30, 2022, 4:32 p.m.
Thanks
That works, I would hope it can be transferred more easily with an updated Scene Import, to add those properties, at least the aperture settings on the camera
Cheers
That works, I would hope it can be transferred more easily with an updated Scene Import, to add those properties, at least the aperture settings on the camera
Cheers
Anamorphic workflows in Solaris March 29, 2022, 11:42 p.m.
Hi
So I need to render non square pixels in Karma, and I have a camera that is anamorphic.
First thing, loading a camera from OBJ that works as intended (viewport is not squeezed in OBJ level) does not translate into LOP's with the those settings, is it because a USD Camera doesn't have a pixel aspect ratio ?
Second thing is I make a LOP's camera, and add a rendersettings node after and set aspect ratio to 2, so now my hydra viewport in Houdini GL is drawing a mask like its a x2 Pixel aspect ratio, but all things drawn as square pixels, while Karma at least does the correct squeeze on all objects.
So last thing when viewing in Karma with an aspect ratio of 2 as in this example, is there something that stretches it out so I can view it correctly like the normal Render Viewer or Mplay does, and still renders an image to disk with an non-square pixel aspect ratio
Cheers
So I need to render non square pixels in Karma, and I have a camera that is anamorphic.
First thing, loading a camera from OBJ that works as intended (viewport is not squeezed in OBJ level) does not translate into LOP's with the those settings, is it because a USD Camera doesn't have a pixel aspect ratio ?
Second thing is I make a LOP's camera, and add a rendersettings node after and set aspect ratio to 2, so now my hydra viewport in Houdini GL is drawing a mask like its a x2 Pixel aspect ratio, but all things drawn as square pixels, while Karma at least does the correct squeeze on all objects.
So last thing when viewing in Karma with an aspect ratio of 2 as in this example, is there something that stretches it out so I can view it correctly like the normal Render Viewer or Mplay does, and still renders an image to disk with an non-square pixel aspect ratio
Cheers