Hi So I am trying to access a USD stage from a SOP wrangler, been trying everything but no luck, the other way around works fine with the “op:/” syntax in a LOP wrangler, is it not possible or do I need to use something as my stage instead of the “op:/” syntax ?
And maybe if its not working in SOP:s, the functions needs be hidden in any SOP wrangler context?
Edited by jens_martensson - Jan. 24, 2020 21:48:48
Hi Chris Thanks, I do wanna have a deeper dive then just that Sop Import is the point of failure in many cases when asset brought into Lops from Houdini and not some external usd library So having a lot of examples helps, and more technical documentation where attributes end up in Lops is crucial for most Houdini artist to learn how to use Lops. I hope this makes it more clear, when I mean more docs and examples
And, how to hide an instance in USD using point attributes, tried ‘hidden’, “visibility” Can do it with a LOP Wrangler, based on some arbitrary attribute from SOP, but it seams like something somebody would do a lot Cheers
Hi So these nodes are doing a lot of work, and documentation is very basic. Great examples would describes the connection between choices a user does and the result of those choices.
Feels like we should have example files of how to - Import Geometry, how does attributes travel from SOP's to USD (LOP's) - Packed Geometry, different ways of getting them in, as a lot of content is coming from there How to prepare your packed geometry vs geometry to retain Name and Path from SOP's Where do my attributes end up?
- Point Instancer, different examples of the three main modes, first input, second input (all prims) and second input (selection) - How to hide exemplars? - How to use name attribute to copy exemplars on to specific points
So what I am asking for is more examples how to use it, beyond copying a pigheads to points
Examples I would love to see ForEach loading from SOP's and generating Exemplars A layout that moves and changes number of Exemplars And all the examples we had during the beta period, they where great
Hi So we have an out of process running both on the farm and locally, using pdgcmd.reportResultData() works fine both local and on the farm When I am trying to write back an attribute using pdgcmd.writeAttribute() I get a bunch of errors on the farm related to the server address, which by default seams to be 127.0.0.1 - What do we need to get the proxy server up and running? Our in-house scheduler is built upon the Tractor one - Is there a way to return the non-local IP using self.scheduler.workItemResultServerAddr(), is that something that needs to be implemented in the scheduler ? - Why is pdgcmd.reportResultData() working and not pdgcmd.writeAttribute()? I understand the difference, but it would be great if both of them had the std_out option, only pdgcmd.reportResultData() has it at the moment
Hi I am trying filter workitems based on a string attribute, looking through the examples, literally all examples and they are all using integer attributes, is string not working, if they are working, what is the magic? `@some_string` == "foo" Cheers
Hi So the Merge Geometry option on the Geometry Import node is great when you have one single frame of caches that you want to merge into one geometry stream, but its not great when you have a file sequences of wedges that needs to be merged into a one file seq. Can we make the Geometry Import node to run out of process so it can be batched? Cheers
And Having both Deadline and Tractor schedulers in there doesn't seam to add them to any nodes either. What do I need to do for the schedulers spare parms to show up on the TOP nodes Running 17.5.265 Cheers
Hey So I have an indie license at home, and an extra engine license, what is the magic combination of ENV variables to get the TOP's Geometry to work, right now I get fails jobs as I don't have a right license for ‘hython’? Cheers