Ken de la Rosa

katana13

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Don't upgrade to NVIDIA driver 496.x- roll back if you did Nov. 13, 2021, 8:58 a.m.

For info, on the nvidia geforce experience application, select the driver tab. If you click on the triple dot, we can choose to install driver called "studio driver" instead of the "game ready" driver (496.xx I don't remember). This studio driver is currently in 472.47 and it seems to be optimized for houdini 19, Vray 5, ...

No geometry in viewport Nov. 13, 2021, 6:06 a.m.

For info, on the nvidia geforce experience application, select the driver tab. If you click on the triple dot, we can choose to install driver called studio driver instead of the "game ready" driver (496.xx I don't remember). This studio driver is currently in 472.47 and it seems to be optimized for houdini 19, Vray 5, ...

project "Houdini, a great modeler" April 8, 2014, 2:21 a.m.

Constantin X
Hi all,
I might be a bit old skool, but i think i need only few tools to model - cut/knife; extrude; weld points(can be extended to polys too); bevel; create poly. From this perspective my list of changes is:

- knife - can we update this tool to have the possibility to have multiple cuts; so i can control the number and distribution of cuts and also a manual mode with loop and single cuts at leas?

- weld points - can we have an interactive weld SELECTED points tool, so i can weld at least 2 and as many as i want welded where i click/point with mouse or at middle ;

- create polygon tool - from what i see this is missing totally

This is what i observed so far to be in deficit, but maybe someone else pointed this already. So sorry if this where already asked for/discussed. I also did not had time to dive into curves modeling, but they look quite powerful. And a bit out of topic, anyone started to take a look at shading(and maybe merge it with UV)?
Thanks,
Constantin

Hi Constantin,

For the “create polygon tool”, you can use the curve tool (polygon mode). It's not very natural but it works!!