Mark Bailey

lookbothways

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Recent Forum Posts

3D Mouse and camera/view pivot Jan. 21, 2022, 5:39 a.m.

Also chipping in and will send a bug report. Ideally the drivers would be able to mimic Maya, as I am switching between the two constantly and the tilting camera in Houdini etc is driving me nuts. I currently can't use two hands to navigate due to injury, so the Spacemouse is my only way to orbit!

"Unknown extension .hdalc" can't import into UE4.25 July 27, 2020, 11:20 a.m.

I've deleted all my other UE installs except 4.25.2 and reinstalled Houdini 18.0.532, ticking ‘install engine for Unreal’ on install.

The installation instructions claim simplicity - the plugin will be available in Unreal.

This should mean I can drag/import a hda/hdalc into UE4 and use it, but it's not appearing in the plugin list in UE, nor is it copied to the folder the installer says it should be in: “C:\Program Files\Epic Games” has nothing in it at all, the folder is empty but Unreal works!

Following these instructions around in circles:
https://www.sidefx.com/docs/unreal/_getting_started.html [www.sidefx.com]

TOPs: ROP Alembic output not reading ${WEDGENUM} attribute. Jan. 15, 2020, 12:57 p.m.

My wedgenum attribute upstream in a wedge node is being output correctly (see screengrabs) but in the ROP Alembic output below it the $WEDGENUM attribute is always zero.
The files are being written but it's just overwriting the same file.

I've got “output.${WEDGENUM}.abc” in the Alembic file path, which is what the internet says I should have.
Anyone any ideas? I've been going around in circles.