Nicholas Ralabate


About Me

VFX Artist


United States

Houdini Skills


Not Specified

Recent Forum Posts

[Character Animation Workflow] Shift-Right Click Frame Jump March 24, 2023, 3:12 p.m.

Hi! Another (!) Animation Editor question for you all. I noticed that on the Animation Editor timeline I can Shift-Right Click to jump between the two most recent frames. This is really cool! Unfortunately it only works on the Animation Editor timeline and not the main Houdini timeline. Are there any other ways to navigate like this? Alternatively, is there a way to hotkey this behavior? I didn't see anything in the Hotkey Editor that matched up to this feature.

It is handy because sometimes I want to jump between poses that are many many many key frames away, so Ctrl+Arrow isn't as useful.


[Character Animation Workflow] Filter by "is Animated" March 23, 2023, 2:07 p.m.

Hey gang, Animation Editor question!

I know you can pop open an Animation Editor with ONLY the animated channels on a node by highlighting the node and hitting the "V" button. But is this possible any other way? Say, for example, I have a list of 200 channels in the Animation Editor. Some channels have animation data, some do not. Is there any way to filter out the channel list so it only shows me channels with animation data? As far as I can tell, the only filters are the rot/trans/scale buttons at the bottom and the text field for regex of channel names.


[Character Animation Workflow] Hiding Rig Controls March 18, 2023, 5:33 p.m.

Makes sense! I can totally see this existing in a hypothetical rig, I was just wondering if there was anything out of the box for hiding/nudging things out of view in the viewport. I am more interested in the animation side of things than the rigging side of things, but I will take a look at that Fur Guy tutorial soon.

I did notice that of the four built-in rigs -- Toon Character, Simple Biped, Simple Female and Simple Male -- Toon Character did have some per-body-part checkboxes for rig control hiding.

I also did find that my second request sort-of-almost already exists. If you create a group in the Animation Editor, you can hit Shift+S on the group name and all controls corresponding to that set of channels will become selected in the viewport. I just wish that behavior auto-happened just by selecting (ungrouped) channels in the Animation Editor.

Thanks for the feedback!