owei

owei

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How could I import point-clouds from "RealityCapture" into Houdini? March 20, 2019, 3:06 a.m.

HEy Masoud,

as the Game Dev Tools are free, I suppose the RC-Plugin is free, too. You need a RC license to run it, true. I assumed you have a valid license, as you were able to export an XYZ file. You could try a XYZRGB format and use “Cloud Compare” (https://www.danielgm.net/cc/) (Open Source software) to convert it to. The PLY format theoretically also supports color..you might give that a try..

Cheers,
oliver

How could I import point-clouds from "RealityCapture" into Houdini? March 18, 2019, 3:11 p.m.

Maybe this might help?

https://vimeo.com/286188291 [vimeo.com]

We're happy to announce that the Reality Capture plugin is ready for testing. It’s still under the beta label for the time being, but we would love to hear your feedback.

The plugin allows you to run Reality Capture processes from within Houdini in order to streamline your pipeline. It is designed to take multiple images as input, and generate high resolutions models as the output, which can then be ran through Houdini's mesh pipeline. It is not designed to be a complete replacement of every feature in RC, but the ones that fit well in a Houdini pipeline.

Reality Capture is a state-of-the-art all-in-one photogrammetry software solution which automatically extracts beautiful and accurate 3D models from a set of ordinary images and / or laser-scans.

Houdini also allows to import of pointclouts vie the “LIDAR IMPORT” sop. It can import e57 and LAS formats..

Cheers,
oliver

Remove vellum glue constraints dynamically for example via color or group March 18, 2019, 11:18 a.m.

Hey there,

I know the question was already here in different flavors. Adding glue constraints during animation works fine, so that cloth patches stick together like expected. I tried many things already, but I did not find a way to “unglue” or “remove” those constraints in a controlled way, maybe per point attribute, grouping, color or whatever.
I think the problem is, that accessing the constrain network “below” the cloth mesh is the problem. Certain data seems not be transfered to the constraint geo. Only a total removal of all constraints via lowering the threshold works. Any ideas?

thanks and cheers,
Oliver