I'm an FX TD from, living and working in Toronto, Canada.
Recent Forum Posts
Houdini FX Artist June 8, 2022, 9:17 a.m.
It looks good to me already. Maybe you can fill in the gaps if you create the tentacles in passes so that each pass they avoid, as much as possible, crossing over the areas already occupied. lastly I would create UVS that propagate from the leading end to the origin of the curves to give the impression the tentacles are crawling over the surface, rather than growing.
How does intersect(_all) VEX function work? Oct. 13, 2021, 3:45 p.m.
Hi, just stumbled upon this, as I’m doing some ray casting of my own… how is the acceleration structure cached? Suppose I’m running the vex code in a wrangle, would there be a pragmatic benefit in building an acceleration structure myself?