Robert Vinluan


About Me



Recent Forum Posts

Progress window does not close on interrupt or finish June 21, 2022, 10:21 a.m.

FYI, the issue with the progress/interrupt dialog not closing is fixed in tomorrow's 19.0.656 build.


Downloaded version 19.0.630 differs from install (.622) June 1, 2022, 2:18 p.m.


This sounds like the strange issue where multiple mounted Houdini .dmg disk image files cause conflicts. Basically, if you mount an old Houdini .dmg disk image, say version 19.0.622, and then mount a newer Houdini .dmg disk image, say version 19.0.630, then Finder will still show you the contents of the old 19.0.622 disk image even though you are trying to view the 19.0.630 disk image.

The workaround is to ensure that you eject the old disk image first before mounting the new one. There are a couple of ways to do that:
1) In Finder, look on the left-hand side and see if there are any Houdini disk images mounted. If there are, then eject them all.
2) In a Terminal, run "hdiutil detach /Volumes/Houdini".

Once you've ejected all of the old Houdini disk images, then you should be able to mount the new one, 19.0.630, and see the contents of the new disk image.

I hope this helps.


Houdini Engine support in M1 Silicon builds April 28, 2022, 12:24 p.m.


The HE plugins will be one of the last components to be ported to the macOS Apple Silicon (AS) architecture since the plugins are dependent on the host applications supporting Apple Silicon as well. Unreal, for example, doesn't have a native AS build so we are blocked on that front for now. But from a quick Google search, it looks like Unity has a AS tech preview, which is good. I can't really give an ETA but Unity would be the first HE plugin we would port given the current state of the host applications.

In the meantime, if you are ok with working in the x86_64 Unity editor, then you should be able to use the x86_64 HE Unity plugin even on M1 machines. The main x86_64 Houdini macOS build (and HE plugins) can run on M1; it would just perform generally slower (to varying degrees depending on the workload type) compared to the arm64 Houdini macOS build.