Stina Flodström

stinzen

About Me

EXPERTISE
Freelancer
INDUSTRY
Gamedev

Connect

LOCATION
Denmark

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Bulletsolver killzone without dops? Aug. 21, 2026, 5:51 a.m.

Thank you Italimpex Productions, amazing, it works like a charm!




FedorK_FX - Yes I have done this, but it's a tool used in Unreal by other users and I want to improve the performance of the simulation itself by removing unnecessary calculations which this cull zone does.

Bulletsolver killzone without dops? Aug. 20, 2026, 7:50 a.m.

Hello, I'm working on a simulation tool that scatters debris in Unreal, using the bullet solver.

I'm wondering if there is a way to make kill zone without using dops? I only have a Core license and not access to dop networks. I'm trying to optimize the calculation time.

I would like to stop simulating and remove debris at a certain height, like after the red line on the picture.

Simulation inside HDA causes floating objects July 14, 2026, 11:48 a.m.

Thanks for your answer, this works in houdini but when I use it in Unreal, my second output with the mesh coming from the bulletsolver doesn't show up.