Stina Flodström
stinzen
About Me
EXPERTISE
Freelancer
INDUSTRY
Gamedev
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Bulletsolver killzone without dops? Aug. 21, 2026, 5:51 a.m.
Thank you Italimpex Productions, amazing, it works like a charm!

FedorK_FX - Yes I have done this, but it's a tool used in Unreal by other users and I want to improve the performance of the simulation itself by removing unnecessary calculations which this cull zone does.
FedorK_FX - Yes I have done this, but it's a tool used in Unreal by other users and I want to improve the performance of the simulation itself by removing unnecessary calculations which this cull zone does.
Bulletsolver killzone without dops? Aug. 20, 2026, 7:50 a.m.
Hello, I'm working on a simulation tool that scatters debris in Unreal, using the bullet solver.
I'm wondering if there is a way to make kill zone without using dops? I only have a Core license and not access to dop networks. I'm trying to optimize the calculation time.
I would like to stop simulating and remove debris at a certain height, like after the red line on the picture.
I'm wondering if there is a way to make kill zone without using dops? I only have a Core license and not access to dop networks. I'm trying to optimize the calculation time.
I would like to stop simulating and remove debris at a certain height, like after the red line on the picture.
Simulation inside HDA causes floating objects July 14, 2026, 11:48 a.m.
Thanks for your answer, this works in houdini but when I use it in Unreal, my second output with the mesh coming from the bulletsolver doesn't show up.