Stina Flodström
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Recent Forum Posts
Transform Pieces with removed @pivot attribute April 13, 2026, 7:28 a.m.
I've been looking for a solution to this and this solved my problem, thanks!
Instancing with emit rbd April 10, 2026, 6:04 a.m.
I'm working on a similar case but I want to use the simulation points to instance meshes on them in Unreal Engine.
I can only export the points to unreal (with, P, orient, etc) but I have a problem with a slight offset. The instancing in unreal would work the same as a Copy to points node. Is there a way to adjust the offset on the simulation points instead?
I attached an example file which also have the example from the file in this thread as a comparison.
I will input meshes (bricks) from Unreal for the simulation and it's possible to pack them as you do in your example before the sim. What I don't have access to in Unreal is this part after the sim:
I can only export the points to unreal (with, P, orient, etc) but I have a problem with a slight offset. The instancing in unreal would work the same as a Copy to points node. Is there a way to adjust the offset on the simulation points instead?
I attached an example file which also have the example from the file in this thread as a comparison.
I will input meshes (bricks) from Unreal for the simulation and it's possible to pack them as you do in your example before the sim. What I don't have access to in Unreal is this part after the sim:
Landscape input export-settings in Blueprint April 9, 2026, 10:27 a.m.
Hey,
I'm trying to set the "Export Selected Landscape Components only"-flag for a world input with a landscape plugged in, in a Blueprint.
I'm dragging out from the input-result of a "Create empty input node", set to World input. I can set other values but I can't find this one. Anyone know what it's called and how to set it through the Blueprint API?

I'm trying to set the "Export Selected Landscape Components only"-flag for a world input with a landscape plugged in, in a Blueprint.
I'm dragging out from the input-result of a "Create empty input node", set to World input. I can set other values but I can't find this one. Anyone know what it's called and how to set it through the Blueprint API?