Timucin Ozger


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Technical Director


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Recent Forum Posts

Banked Curve Calculation from CHOPS GamePad Record April 13, 2019, 7:01 p.m.

Hi I am trying to calculate banking ratio on a path recorded with CHOPs. Attached an example file with the source bclip.

any help is appreciated, thanks

Limiting simultanious Wedge Amount - Scheduler Options [ SOLVED] March 15, 2019, 7:58 p.m.

It depends – there's a subtlety I left out from my post: the settings that I outlined essentially describe when a job can be run. The actual CPU usage that a job will ultimately end up using depends on the program that is being run. For example, a job from the Mantra Render node can make use of multiple threads, and you can control the number of threads that the actual job uses with the Houdini Max Threads parameter. When jobs complete, the total current CPU utilization will decrease and might allow other jobs to complete quicker.

Ok I am little confused, I can understand this working as a farm tool rather better than a single machine and it makes lots of sense, but it has opportunity to run for single machines without limiting it to a single task due to latest mega multi core CPUs while letting threading to keep the cores busy

sometime ago, I made my own similar wedger just for this case, I was creating hython jobs with multiprocessing module which would run n amount of hythons simultaneously but not limited to any kind of thread limits. Are we doing something similar here.

Basically I am tyring to understand the best values, lets say if a single wedged JOB takes 20gb ram tops, and i dont want to run more than 3 of these at the same time because i have 64gb ram. so if a job finishes next one gets picked up, etc

here is the link if you want to have a look
https://github.com/tricecold/hythonWedger [github.com]

Wedge Dependencies March 15, 2019, 7:19 p.m.

Sorry, but I have so many questions;

Assuming I want to preCache the source of my each wedge for simulation in TOPs to disk .

Will TOPs just read the wedgeIndex value to pull the correct source for correct wedge?

Something like below