Timucin Ozger


About Me

CG Supervisor


My Tutorials

obj-image Intermediate
VFX Studio Oriented Elite Fallen
obj-image Intermediate
VFX Studio Oriented Masters of the SEA
obj-image Intermediate
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Recent Forum Posts

Mr.X Toronto Looking for FX and CFX Artists all levels March 3, 2021, 3:26 p.m.

Hi Friends;

As Head of FX at Mr.X , I am looking for dedicated and passionate Houdini artists at all levels to join my Team in Toronto.

We have some positions for .
FX Artists
Senior FX Artists
A Senior FX TD and/or Software Dev with interest to VFX/Houdini/Shotgun
Creature TDs with Houdini Experience.

Positions are for Mr.X Toronto. Relocation is required.

If you are interested, please apply through this link

https://www.smartrecruiters.com/Technicolor/743999731705974-fx-artist [www.smartrecruiters.com]

A recruitment agent will get back to you (not me), if you seem to be suitable.
Please share, so I can reach out to more people.
Thanks a lot for your interest .

UPROPERTY Help Dec. 5, 2020, 2:53 p.m.

in this case , we cannot determine the LOD size via plugin, because even thou we can define lodX_screensize as detail attribute, it will be overwritten by unreal setting auto compute LOD distances to 1.

Correct me if I am wrong here but i did try setting a unreal_uproperty_AutoComputeLODDinstances detail attrbiute to 0 as float and int but unreal wouldn't update regardless.

Landscape material link bug, lod_screensize link bug Nov. 18, 2020, 5:39 p.m.


#1 yes, we're already aware of that issue with landscape material, expect a fix for it shortly.

#2 What do you mean by “not working normally” ?
Are you setting the lod_Screensize value via an “unreal_uproperty” attribute?
can you elaborate on that one.
If I am object instancing Unreal objects, do I put this in to detail attribute on points. ( tried this didn`t work attached image , maybe i misintrepret the docs)