VFX STUDIO ORIENTED MASTERS OF THE SEA
10+ Hours of In-Depth Training of Houdini this time focusing on Ocean and Water Effects as well Vellum Solver, Solid Solver, and Wire Solver
Production Ocean and Flip techniques with proper blend workflows. Together we will go through an entire scene from an empty canvas to production quality full CG Ocean scene.
We will start by creating a terrain then, will create an Ocean and an Ocean Foam Simulation tool and a procedural boat animation which will use CHOPs.
We will then create a flip tank with custom forces to follow the big waves crashing into the rocks.
There will be a custom python episode where I will create custom caching solution that is much more efficient caching solution.
- Terrain Tools
- Flip Simulations
- Custom Foam Solutions
- Wire Solver
- Solid Solver
- Shading and Rendering
For More Details
My name is Timucin (Tim). I was introduced to 3d back in 97-98 on ms-dos with 3DsR4 and since then I could not let it go. I worked as a production manager for non-ferrous industry for 7 years and finally decided to go with what I love to do, 3D.I specialized in FX and my main applications are Houdini and MayaI currently work at MPC Montreal as a CG Supervisor.