Ambrozie Pura

Rendering_no

About Me

Expertise
CG Supervisor
Location
Norway

Connect

Recent Forum Posts

Thickness of an object? Nov. 11, 2019, 3:27 p.m.

Hi,

To have the Thicken SOP you must install the Game Dev Tools.

https://www.sidefx.com/tutorials/game-dev-toolset-installation/ [www.sidefx.com]

scattered plants and trees + redshift proxies + randomised colour (softimage style) Oct. 12, 2019, 12:50 p.m.

Hi, I’m trying to get a similar output.

I have copied and packed the trees to points scattered on a terrain and have created an attribute Id based on ptnum, so each tree has unique Id.
Inside the material on the diffuse texture I added a color correction node and I’m trying to get a random saturation value based on id. I’m new to Houdini and so far I could not find the correct expression.
I tried the following expression instead of the value, but it seems to be affecting all trees at once, like the id is not used to generate a different value.

fit(rand(id) 0, 1, 0, 0.25)


I’ll let you know if I get it to work. Cheers

About houdini.env file Aug. 22, 2019, 7:02 a.m.

Awesome, thanks for this solution.
I ran into a similar issue with configuring V-Ray for Houdini and Redshift. Now both are working, i used this in my houdini.env file:

#
# Houdini Environment Settings
#

# deadline config begin
DEADLINE_ROOT = “C:\ProgramData\Thinkbox\Deadline10”
HOUDINI_PATH = “$HOUDINI_PATH;CUsers/xxxx_username/AppData/Local/Thinkbox/Deadline10/submitters/HoudiniSubmitter;&”
HOUDINI_MENU_PATH = “$HOUDINI_MENU_PATH;CUsers/xxxx_username/AppData/Local/Thinkbox/Deadline10/submitters/HoudiniSubmitter;&”
# deadline config end


# redshift config begin
REDSHIFT_ROOT = “CProgramData/Redshift”
REDSHIFT_HOUDINI_ROOT = “${REDSHIFT_ROOT}/Plugins/Houdini/17.5.293”
PATH = “$PATH;${REDSHIFT_ROOT}/bin”
# redshift config end


# V-Ray for Houdini Begin
#
VFH_ROOT=“C:\Users\xxxx_username\Documents\houdini17.5\vray_adv_41203_houdini17.5.293”

VRAY_APPSDK=“${VFH_ROOT}/appsdk”
VRAY_OSL_PATH=“${VRAY_APPSDK}/bin”
VRAY_UI_DS_PATH=“${VFH_ROOT}/ui”
VFH_HOME=“${VFH_ROOT}/vfh_home”
VFH_PATH=“${VFH_HOME}/bin;${VRAY_APPSDK}/bin”

PATH=“${VFH_PATH};${PATH}”
HOUDINI_PATH=“${VFH_HOME};${HOUDINI_PATH};&”

HOUDINI13_VOLUME_COMPATIBILITY=1
HDF5_DISABLE_VERSION_CHECK=1
#
# V-Ray for Houdini End

HOUDINI_PATH = “${VFH_ROOT};${HOUDINI_PATH};${REDSHIFT_HOUDINI_ROOT};&”


It's important to append V-ray contents to the end of your houdini.env