
William Harley
willh
About Me
Expertise
Indie Gamedev
Location
South Africa
Website
Connect
Recent Forum Posts
How to implement "uvsample" in vop? May 18, 2023, 4:44 p.m.
Hi, it doesnt look like that functionality is built into vops. You can however use a Inline Code node to make your own node

Is there a way to scale the position of kinefx joints? May 18, 2023, 10:28 a.m.
You will need to set a pivot for each point, the viewport tools for kinefx in 19.5 is not all there yet.
What you can also do and is more common with a eye rig is to have the center of the eye be a root for all your lid joints, then you can simply rotate the joints. This will look better as well as it will roll over the eye.
here is a basic 5min setup where I just use a skeleton blend to drive a blink.
What you can also do and is more common with a eye rig is to have the center of the eye be a root for all your lid joints, then you can simply rotate the joints. This will look better as well as it will roll over the eye.
here is a basic 5min setup where I just use a skeleton blend to drive a blink.
Blur or Smooth Bone Weight - KineFX Stuff May 18, 2023, 10:22 a.m.
You can use the smooth node to blur bone capture attribs, but you will need to have more than one joint in order for it to work.
What I have done is create a root and ctrl joint. I flood the whole grid with the weight of the root and then add the weight of the control joint. This will now smooth appropriately.
What I have done is create a root and ctrl joint. I flood the whole grid with the weight of the root and then add the weight of the control joint. This will now smooth appropriately.