APPLIED HOUDINI | PARTICLES III | SPARKS AND LIGHTNING
Applied Houdini Particles III - Advanced Particles and Lightning is a two (or three? Or five!) in one lesson covering a wide variety of visual and technical topics surrounding the creation of lightning style energy bolts and photorealistic sparks! We will cover how to accurately portray the sub-frame curved motion blur necessary to make sparks look their best using advanced geometry manipulation skills, as well as build up an algorithm for art directing energy tree structures that track objects in the scene. Sparks will fly, source, collide, split, blur, and illuminate in this action packed lesson!
COMMENTS
anon_user_58123709 6 years, 8 months ago |
This might just be Stevens best one yet! Super cool lecture - as expected!
The part one motion blur is just awesome and so is the rest. Worth every penny!
qwerty1337 6 years, 8 months ago |
nice!
hound2003 6 years, 7 months ago |
STEVEN KNIPPING
Great news
From my point of view STEVEN is one of the best educators)
His lectures goes from easy(for beginners) - hard.
Thanks a lot)
vietatoo 3 years, 11 months ago |
Hello. I am quite new and I have a question. I did follow everything step by step. and I am 96% sure that I didn't miss anything to the point where it should branch out at the 2nd Iteration. But somehow it's not branching out like it supposed to be. Not sure if it is because of 18.5 version?
Not sure if anyone else has the same problem?
Thanks in advance!
StevenKnipping 3 years, 11 months ago |
Hello! I'm happy to report that this lesson still works as intended in 18.5 - please email your scene to contact@appliedhoudini.com and I can take a look!
vietatoo 3 years, 11 months ago |
Hello. Thanks for the reply. I will send the scene. I did figure out that it might have to do with the random pscale attribute. while multiplying it will not branch out. although I changed to very high numbers combined with high probability. but when I change it to for example Set Value or Maximum. it will branch out. but in a different way.
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