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In this tutorial, we’ll dive into creating environments in Houdini using Gaea height fields to generate realistic terrains. We’ll cover the entire workflow, from setting up height fields in Houdini to integrating Gaea for advanced terrain sculpting. We’ll also explore scattering techniques and finish with a quick compositing pass in Nuke.


https://www.patreon.com/arvidschneider/shop/environment-biomes-110-scene-files-983610

CREATED BY

ARVID SCHNEIDER

Passionate about look development, rendering, and tool creation for several DCCs. I create YouTube tutorials on VFX lighting and shading, sharing insights from my work in the film industry.

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