This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain to you step by step the workflows and tools, so you can follow along and then experiment for deepening your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the "only right way", it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here:

01_01 Setting up the Houdini FX Scene
In this tutorial we will set up our Houdini FX scene for modeling.

01_02 Banana - Blocking out the Banana in Houdini FX
In this tutorial we will block out the basic shape of the banana.

01_03 Banana - Applying Edge Loops & SubDivs in Houdini FX
In this tutorial we will adding edge loops and adding a subdivision surface for a more organic look.

01_04 Shaping & Defining with Edit Nodes
In this tutorial we will define the shape of the banana more with the help of edge loops and by manipulating points and edges.

01_05 Adding Definition with the Creases Node
In this tutorial we add more definition to the banana shape and use the Houdini FX crease node.

This is the first part of the Banana Project. You find all steps in this YouTube Playlist:



Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

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