Helge Maus


About Me

Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.


Graz, Austria

Houdini Skills


Not Specified

My Tutorials

obj-image Beginner
Coffee Cup Project | Part 01
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Toothbrush Project | Part 02
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Toothbush Project | Part 01
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Banana Project | Part 02
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Banana Project | Part 01
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FX Fundamentals - Fast Forward >>

My Talks

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Houdini FX
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Intro to Motion Graphics
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Adapting Houdini FX into Your Pipeline

Recent Forum Posts

Houdini Engine for Unreal - Version 2 Released! June 20, 2021, 11:39 a.m.

Where can I find a binary for Mac?

Apple Silicon? April 29, 2021, 10:24 a.m.

They not have one in their office ... lol
Never heard that from a Quality Assurance department.

Mac OS X - External Graphics Cards - Houdini Support Nov. 23, 2020, 12:35 p.m.

Hi Kays,
Thanks for your answer. Nice to hear another Mac User ;-)

The crashes I have at the moment are crashes which are directly connected to widgets in the viewport.
For example:

1. Create a curve node
2. Draw a polyline with 3 or more Points in ZickZack
3. Take one or more of the shape corner points
4. PolyBevel - drag in the viewport or even only the distance slider crashes Houdini instantly.

Another one:

Edge Loop in the middle
Grab Edge and pull it up (Edit Node)
Select the two faces for the roof
Radial Menu for PolyExtrude
Click on the red PolyExtrude Handle => Crash

I have a whole bunch of them, which trigger crashes with my Radeon Pro 580 . Like said, mostly if I touch or use onscreen widgets.
I deleted the Prefs before submitting the bug and also the crashlog show UI stuff.

Maybe, if you have time, can test these two scenarios. I still hope, that it is a bug ;-)

But good news, that your 5700xt works fine. Now is the question if it also works if it's external.

Thanks a lot,