
Helge Maus
pixeltrain
About Me
Expertise
Freelancer
Location
Austria
Website
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
My Talks
My Tutorials
Recent Forum Posts
Mac OS X - External Graphics Cards - Houdini Support Nov. 23, 2020, 12:35 p.m.
Hi Kays,
Thanks for your answer. Nice to hear another Mac User ;-)
The crashes I have at the moment are crashes which are directly connected to widgets in the viewport.
For example:
1. Create a curve node
2. Draw a polyline with 3 or more Points in ZickZack
3. Take one or more of the shape corner points
4. PolyBevel - drag in the viewport or even only the distance slider crashes Houdini instantly.
Another one:
Box
Edge Loop in the middle
Grab Edge and pull it up (Edit Node)
Select the two faces for the roof
Radial Menu for PolyExtrude
Click on the red PolyExtrude Handle => Crash
I have a whole bunch of them, which trigger crashes with my Radeon Pro 580 . Like said, mostly if I touch or use onscreen widgets.
I deleted the Prefs before submitting the bug and also the crashlog show UI stuff.
Maybe, if you have time, can test these two scenarios. I still hope, that it is a bug ;-)
But good news, that your 5700xt works fine. Now is the question if it also works if it's external.
Thanks a lot,
Helge
Thanks for your answer. Nice to hear another Mac User ;-)
The crashes I have at the moment are crashes which are directly connected to widgets in the viewport.
For example:
1. Create a curve node
2. Draw a polyline with 3 or more Points in ZickZack
3. Take one or more of the shape corner points
4. PolyBevel - drag in the viewport or even only the distance slider crashes Houdini instantly.
Another one:
Box
Edge Loop in the middle
Grab Edge and pull it up (Edit Node)
Select the two faces for the roof
Radial Menu for PolyExtrude
Click on the red PolyExtrude Handle => Crash
I have a whole bunch of them, which trigger crashes with my Radeon Pro 580 . Like said, mostly if I touch or use onscreen widgets.
I deleted the Prefs before submitting the bug and also the crashlog show UI stuff.
Maybe, if you have time, can test these two scenarios. I still hope, that it is a bug ;-)
But good news, that your 5700xt works fine. Now is the question if it also works if it's external.
Thanks a lot,
Helge
Mac OS X - External Graphics Cards - Houdini Support Nov. 23, 2020, 9:22 a.m.
Hello guys,
I have a question. Asked the Houdini support, but I didn't get an answer.
I use an iMAC in the office for Houdini. I use a Radeon Pro 580 8 GB but since Houdini 18.0.499 suddenly I get frequently crashes for the most simplest viewport stuff like the new Bevel widgets.
The support now told me, that Houdini doesn't support my Graphicscard anymore. The new list is - I haven't see that list before … like said, works in 18.0.499, but not after that.
> Supported OSX Graphics Cards
> • NVIDIA Quadro K5000
> • AMD Radeon Pro Vega 64
> • AMD FirePro D700
> • AMD Radeon Pro 5500M 8GB
As I want to stay on Mac and the time for buying a new Mac seems doesn't seem right, I hope that maybe one of you have a working solution for that - I hope, I am not the last Mac user ;-)
I am thinking about an external Graphicscard ( Radeon Pro 5700XT ) on Mac OS 10.15 in a Sonnet GFX Breakaway Box.
To make it clear, it's not about GPU rendering, it's about a working Houdini Viewport ….
Any experience with that?
Thanks a lot,
Helge
I have a question. Asked the Houdini support, but I didn't get an answer.
I use an iMAC in the office for Houdini. I use a Radeon Pro 580 8 GB but since Houdini 18.0.499 suddenly I get frequently crashes for the most simplest viewport stuff like the new Bevel widgets.
The support now told me, that Houdini doesn't support my Graphicscard anymore. The new list is - I haven't see that list before … like said, works in 18.0.499, but not after that.
> Supported OSX Graphics Cards
> • NVIDIA Quadro K5000
> • AMD Radeon Pro Vega 64
> • AMD FirePro D700
> • AMD Radeon Pro 5500M 8GB
As I want to stay on Mac and the time for buying a new Mac seems doesn't seem right, I hope that maybe one of you have a working solution for that - I hope, I am not the last Mac user ;-)
I am thinking about an external Graphicscard ( Radeon Pro 5700XT ) on Mac OS 10.15 in a Sonnet GFX Breakaway Box.
To make it clear, it's not about GPU rendering, it's about a working Houdini Viewport ….
Any experience with that?
Thanks a lot,
Helge
Houdini Practice Hour "Coffee Cup" Tutorial Series Aug. 17, 2020, 8:29 a.m.
Hello Houdini Beginners, The first module of my free “Houdini FX Practice Hour” project “CoffeeCup” is finished.
Over the course of 13 lessons, you will learn the basics of the Houdini Polygon Modeling tools and how to get into a procedural approach with selections, groups and a little bit of HScript.
You will learn how to work with UVs and build a workflow between Houdini and Substance Painter. We will render our scenes in Mantra. In two bonus lessons, we dive deeper into the Classic Material Workflow between Houdini and Substance Painter 2020 and the new UDIM based workflow. I hope, some of you find this useful.
Here is the full playlist:
https://www.youtube.com/playlist?list=PLp90cx0wSyKbb3jldZ43aRyHv-IrMyjCJ [www.youtube.com]
These lessons are meant as an addition to the other two Houdini Practice Hour projects (Banana and Toothbrush), so if you want to follow the complete learning path, you should begin with these. Have fun!
Over the course of 13 lessons, you will learn the basics of the Houdini Polygon Modeling tools and how to get into a procedural approach with selections, groups and a little bit of HScript.
You will learn how to work with UVs and build a workflow between Houdini and Substance Painter. We will render our scenes in Mantra. In two bonus lessons, we dive deeper into the Classic Material Workflow between Houdini and Substance Painter 2020 and the new UDIM based workflow. I hope, some of you find this useful.
Here is the full playlist:
https://www.youtube.com/playlist?list=PLp90cx0wSyKbb3jldZ43aRyHv-IrMyjCJ [www.youtube.com]
These lessons are meant as an addition to the other two Houdini Practice Hour projects (Banana and Toothbrush), so if you want to follow the complete learning path, you should begin with these. Have fun!