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This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain to you step by step the workflows and tools, so you can follow along and then experiment for deepening your knowledge. Learning means „getting your hands dirty“.

This series doesn’t give you the most effective, elegant or the "only right way", it’s concepted to give you a solid learning experience.
If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

 Advanced issue found
 Advanced issue found
 Advanced issue found

Module 01: Modeling Part

Toothbrush - 01 Setting up a Houdini FX project structure

Toothbrush - 02 Modeling the glass with NURBS

Toothbrush - 03 Setting up & Adjusting Imageplanes in Houdini FX

Toothbrush - 04 Polygon Modeling the Toothbrush

Toothbrush - 05 Generating UVs and High Poly Meshes

Module 02: Generating the Bristles

Toothbrush - 06 Quick Introduction to the Houdini FX Grooming system

Toothbrush - 07 Defining the long and short bristles

Toothbrush - 08 Grooming Guides & Hair

Toothbrush - 09 Using the Guide & Hair Tools of Houdini FX

Module 03 will follow ...

You find all Modules of the „Houdini Practice Hour" in this YouTube Playlist:



Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

More from Helge Maus


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