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Let's look into how we can keep point information on UVs with color when meshing. This way, our melting simulation will keep the original UVs on points, and you will be able to melt objects with awesome textures.

CREATED BY

ALEJANDRO ROBLEDO

RMA, founded by Alejandro Robledo Mejia is a visionary where direction works by technical and artistic excellence. Producing stunning visual effects, 3D development, and animation for mediaplatforms across feature films, commercials enterprises and entertainment industries.

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