An introduction to what is going on behind the scenes when the Mantra micropolygon renderer renders a scene. This tutorial also explains the different sampling controls available in Mantra: Pixel Samples, Shading Quality and Ray Samples.
Note that for Houdini 12 and later the PBR Raytracing method is often more efficient. The PBR process and sampling controls are rather different to those for micropolygon rendering.
No support file.
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