An introduction to building a surface shader in VOPs that combines an image texture with procedural shading.
NOTE SOME OF THIS WORKFLOW HAS CHANGED IN HOUDINI 11 CHECK OUT
This is a rather longer set of videos than normal as it is a complete walk through of creating a shader. The videos are in total are roughly an hour long.
This part introduces more variation into the planks of the shader.
Its also worth pointing out that this video is designed to look at how shading networks are created, rather than at the most efficient way to create this particular look. For a note on that and a discussion of why this shader isn't well antaliased, see the Surface Shader : Update video.
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