This SideFX presentation will cover how to build a level in Unity using procedural assets from Houdini and how to use Vertex Animation Textures (VAT) to create complex effects animations.

This presentation premiered as a Unity Live Session. Learn more about Houdini + Unity here:



Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete


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