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This is a tutorial on generating VEX-based algorithmic solutions to creating radial and circular animations. It goes over how to generate information about circular geometries that you can use in many other applications, and how to use the information in a specific use-case. Particularly, I talk about creating a soft, motion graphics animation. I also go over how to use quaternions to not only orient copied geometries correctly, but also how to dynamically spin them using the circular data that we created at the beginning of the tutorial. I hope you get some useful information out of this, and I appreciate your support!
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