Dayton Busse
dayton_busse
About Me
Hey! I'm a full time FX Artist and 3D Generalist, and I'm passionate about Houdini.
EXPERTISE
Generalist
INDUSTRY
Advertising / Motion Graphics
Connect
LOCATION
Chapel Hill,
United States
WEBSITE
Houdini Skills
INTERMEDIATE
Digital Assets | Motion Editing | Animation | Fluids | Destruction FX | VEX
BEGINNER
Procedural Modeling | Environments | Character Rigging | Solaris | Karma | Lighting | Pyro FX
Availability
I am currently employed at NOV
Recent Forum Posts
RBD Car Rig, How to Add Custom Animation? May 21, 2026, 10:26 p.m.
I figured it out! I had "re-align wheels" turned off on the car transform, as well as the "deforming" attribute animating when it shouldn't have been. It works great, albeit some slight popping from the front wheels going inside the collision geo. Thanks for the help!
RBD Car Rig, How to Add Custom Animation? May 20, 2026, 12:48 p.m.
Ah thank you! I have it properly transforming in SOPs now, but when I put it in the Bullet Solver, the wheels pop out of the chassis on the first simulation frame. When animating purely using the RBD car tools, the rig stays together properly.
RBD Car Rig, How to Add Custom Animation? May 19, 2026, 5:05 p.m.
How would I go about piping in custom animation of a car into the RBD car solver? I have a previous animation done in another software that I'm importing, and I would like to have that animation stop at a certain frame and let the RBD solver take over, with the benefits of the fractures and constraints setup by the RBD car tools. You could normally do this with an RBD configure node and animate the properties on there, but there's too much going on in the RBD car setup for this to work properly.