In this Houdini tutorial, we'll explore under the hood of a shading network. We’ll start by creating our first simple shader from scratch using the basic Surface Model. 

We'll see how to promote parameters and build an artist friendly user interface for our shader. Next we'll add displacement to our shader and learn how to bring properties from our geometry into the shading network so that we can develop a dynamically changing surface. 

By the end of this Houdini training, you’ll be able to create your own complex custom shaders.

CREATED BY

PLURALSIGHT CREATIVE

Pluralsight is a powerhouse resource for expert-led VFX, animation and game dev training. Learn at your own pace, with over 100 hours of Houdini training available, and assessments to help you track your progress along the way. Watch any and every course you want – it’s unlimited and online. Pluralsight gives you access to the knowledge you need to bring your ideas to life and build a thriving creative career. Start learning today with a free 30-day trial!

More from Pluralsight Creative