Pluralsight Creative


About Me

Pluralsight is a powerhouse resource for expert-led VFX, animation and game dev training. Learn at your own pace, with over 100 hours of Houdini training available, and assessments to help you track your progress along the way. Watch any and every course you want – it’s unlimited and online. Plu...  more
VFX Artist


United States

Houdini Skills


Not Specified

My Tutorials

obj-image Intermediate
Exploring Houdini's SOP Solver
obj-image Advanced
Houdini to Unity: Advanced Production Pipeline
obj-image Intermediate
Procedural Cities with Houdini and Python
obj-image Intermediate
Intermediate Ocean FX
obj-image Intermediate
Introduction to Digital Assets
obj-image Beginner
Introduction to Houdini Pyro FX

My Tutorials

Published Tutorials
Houdini VFX for Games
Introduction to Houdini 15
Daydreamer Production Pipeline: Dynamics
Introduction to Materials in Houdini
Introduction to Particles
Introduction to Collisions in Houdini

Recent Forum Posts

New Pyro course on the Pluralsight learning platform Sept. 2, 2016, 12:13 p.m.

Just an update… there is a new tutorial out on the Pluralsight platform for learning Pyro.

Course Title: Introduction to Houdini Pyro

Course Description:
Whether it's flame-breathing dragons or a simple campfire, digital fire effects are some of the most important elements in film and television, and a key skill for many VFX artists. In this course, Introduction to Houdini Pyro, you'll learn the fundamental concepts of Houdini's powerful Pyro Solver.

First, you'll learn the shelf tools to get an initial simulation started and examine the individual parts that make up a Pyro simulation. Next, you'll learn how to use these building blocks to create your own campfire effect, adding additional complexity to the simulation as you explore different sourcing solutions and ways to modify the various fields that are part of the solver.

Then, you'll adapt what you have learned to create a more complicated dragon breath effect, further exploring new sourcing methods and capabilities of the Pyro solver. Finally, you'll explore how to export your data and use the Pyro Shader to create photo-realistic Mantra renders of your fire.

By the end of the course, you'll have a better understanding of the tools necessary to light anything imaginable on fire…digitally, of course.

Course Link: []

About the author: Sam Rickles is a Lead FX Technical Director with Sony Pictures Imageworks. A six year veteran in the VFX industry, Sam works primarily with Houdini to achieve his effects. His work can be seen in seven feature films, including Hotel Transylvania 2, The Amazing Spider-Man 2, and Edge of Tomorrow.

New Houdini stuff on Pluralsight July 30, 2016, 11:16 p.m.

Just wanted to let you guys know, SideFX and Pluralsight have developed a new “Skill Path” on the Pluralsight platform. There's a specific list of courses for getting started and a test that helps you find out where you should start in the list if you already know some Houdini stuff but want to get better in certain areas. 

Check it out here: []

And there is a new course about designing VEX driven digital assets too: []

It's a course by Jonathan Granskog…  I met him at FMX this year, super smart guy and a great course. Check it out if you get the chance.

 – Cheers!