Have you ever sat down in Unreal Engine to create an effect, and not had a clue where to start? Then you'll love this course, Houdini VFX for Games. First, you'll start from the very beginning by creating the textures for your sprites. Next, you'll create debris in a way that allows you use over and over again. Finally, you'll add all the extras to really sell the effect, like decals, camera shake, and a shockwave. When you are finished with this course, not only will you have gained a deeper understanding of timing and the importance of telling a story with the effect, but you'll have planted the seed for future endeavors into proceduralism. Software required: Houdini, Photoshop and Unreal Engine 4.

About the Author | Andreas Glad

Andreas has spent the best part of the last decade making VFX for blockbuster games. Now he lives in a small town in the middle of nowhere, running his own real-time VFX company out of his bedroom.



CREATED BY

ANDREAS GLAD

Andreas has spent a third of his life as a VFX artist in the games industry working on games of all shapes and sizes. From gritty explosions in Battlefield 1 to whacky powerups in Disney Universe He recently realized that there is a despicable lack of educational material for realtime vfx so he decided to try and do something about it. In both his work and tutorials he strives to live by KISS (Keep It Simple, Stupid). Finding simple solutions to hard problems has become an addiction and it's the reason he's neck deep in Houdini. He's currently freelancing for some of the biggest names in both games and VR.

More from Andreas Glad

COMMENTS

  • There are currently no comments

Please log in to leave a comment.