Andreas Glad

Partikel

About Me

Expertise
Freelancer
Location
Sweden

Andreas has spent a third of his life as a VFX artist in the games industry working on games of all shapes and sizes. From gritty explosions in Battlefield 1 to whacky powerups in Disney Universe He recently realized that there is a despicable lack of educational material for realtime vfx so he decided to try and do something about it. In both his work and tutorials he strives to live by KISS (Keep It Simple, Stupid). Finding simple solutions to hard problems has become an addiction and it's the reason he's neck deep in Houdini. He's currently freelancing for some of the biggest names in both games and VR.

Connect

My Talks

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Volume to Mesh Workflows | Battlefield 1
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Realtime VFX Workflows

My Tutorials

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Flowmaps! // Houdini for Games
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CurveSweeper // Intro to Houdini Engine // Houdini for Games
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Cloudscape! // Houdini for Games
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Houdini VFX for Games
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SplashMesh! // Houdini for Games