In this one, you will learn how to create a mesh that is known by many names like, swooshes, soulercoasters, trailmeshes. In the tutorial, we'll build a tool (digital asset) that allows us to generate these meshes inside of Unreal Engine 4. If you're interested in trying Houdini Engine, this is a good starting point. I'll take you from an empty Houdini scene, to a finished mesh with an animated material with a whole load of awesome controls!

You can download the scene files used in this video here! It includes an annotated .hip file, all .uassets, texture (.png and .psd) and a Readme file. 

 Software Builds Used

Houdini 16
Unreal Engine 4.15
Photoshop CC 2017



Andreas has spent a third of his life as a VFX artist in the games industry working on games of all shapes and sizes. From gritty explosions in Battlefield 1 to whacky powerups in Disney Universe He recently realized that there is a despicable lack of educational material for realtime vfx so he decided to try and do something about it. In both his work and tutorials he strives to live by KISS (Keep It Simple, Stupid). Finding simple solutions to hard problems has become an addiction and it's the reason he's neck deep in Houdini. He's currently freelancing for some of the biggest names in both games and VR.

More from Andreas Glad


  • Eavenz 2 years, 6 months ago  | 

    Amazing tutorial, as usual, thanks! :)

  • Thunderbeast 2 years, 5 months ago  | 

    A great tut! As always, easy to watch and doesn't bore you with monotone content. Keep it up!

  • admullen 1 year, 11 months ago  | 

    Can anyone recommend a way to append this to work in Unity

  • JohnDraisey 12 months ago  | 

    So sick. The ramp parameter is going to be really useful for my race track HDA.

  • Rhuan 1 month, 3 weeks ago  | 

    Awesome!!! :)

Please log in to leave a comment.