VAT PAINTSPLAT! // HOUDINI FOR GAMES
In this tutorial, I'll show how to create a Paintsplat projectile in Unreal Engine 4. I'll take you through the creation of Vertex Animation Texture splashes as well as creating a decal based on baking a FLIP splat. We will start with an empty Houdini scene and finish with a paintlaunching gun in engine!
There's a lot of content in here and if you are only interested in specific parts of the workflow, here are some convenient timecodes for you.
00:00 Creating a FLIPsplash
14:18 Rendering the Vertex Animation Texture
17:10 Building the VAT material
23:45 Making the material work with particles
26:25 Finishing the particle system
31:30 Setting up the projectile blueprint
33:20 Creating the decal textures
36:30 Baking the textures
39:14 Building the decal material
42:00 Finishing the projectile
There are 2 downloads for this tutorial.
The second download will contain the Unreal project file (807MB).
Software Builds Used
Unreal Engine 4.19