Learn how to create a cloudscape for Unreal Engine 4 using a skyrig that we're going to make in Houdini, then convert it to a mesh and use it as a spawn surface in Unreal. We're also going to look at how to create some basic textures for this effect.
You can download the scene files used in this video here! It includes an annotated .hip file, all .uassets and a Readme file.
Software Builds Used
Houdini 16.0.577
Unreal Engine 4.14
Photoshop CC 2017
COMMENTS
Flynn_Dahlberg 7 years, 7 months ago |
Really nice. Something I can really use. Thank You.
plug5 7 years, 7 months ago |
thanks great. this is useful.
Superbuff 7 years, 7 months ago |
Hi, the Sky mesh doesnt import into Unreal as a Skeletal mesh. I'm using Unreal 4.15.
The Sky is listed as a static mesh but the skeletal mesh section is empty.
Superbuff 7 years, 7 months ago |
Fixed it by exporting with blend shapes from Houdini.
Partikel 7 years, 7 months ago |
Hmm. I haven't tried it in 4.15 yet but I'm glad you solved it. Thanks for sharing, in case others run into the same issue!
stephenanimation27 7 years, 5 months ago |
Can you use this in unity?
Partikel 7 years, 5 months ago |
I haven't tried it but all the functionality is there.
It should even be easier since you can emit from mesh by default, and you dont have to do the skeletalmesh hack.
Instead of importing the mesh as a skeletalmesh, import it as a regular mesh and on your particle, just use mesh as your Shape.
Try it and let me know if you get stuck :)
Snappy_Darko 6 years, 4 months ago |
Working in Houdini 16.5 and Unreal 4.18. The particles don't appear on my mesh after I add the Spawn Mesh as an actor in the particle setup.
crystalmike 5 years, 11 months ago |
Don't working in ue 4.19... Can you explain whay?
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