Covering a technique I am using to make polygonal hairs of a character have dynamic movement plus manual controllers and a blender to switch between these two systems.Basically I am taking these videos in most just to have a record for future reference and to not forget what methods I used.


In wire deformer command add -dds (dropofDistance) to a higher value like 100,..when character  goes way too far from origin wire deformer behaves strangler..it helps for that case. however at any points you can select all wires modifiers and change that parameter.

COMMENTS

  • Light Feast 4 years, 9 months ago  | 

    You give me a good idea ! Thanks !

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