Course Description

In these 17+ hours, you will dive deep into Houdini environment creation´s powerful tools and possibilities. 

We will create a very complex environment, inspired by the Faroe Islands. You will learn advanced techniques to create terrains, to combine different flip simulations, like a waterfall that will interact with the ocean, where there will be waves breaking against rocks, and all integrated with the ocean grid. 

Looks hard? Let me add something else. We will do that with a super powerful workflow that allows you to create super complex environments even on your home computer. 

This is a very special course, and completely unique. This is not about showing you my scene so you could copy it. It is about understanding the concepts of professional environment creation. The goal of this course is to unlock the understanding of Houdini and to be able to set you free from technical limitations and be able to translate your ideas to your scene.

And don´t be intimidated by the complexity of this environment. We go through step by step, solving problems with efficiency as they appear. 

I am really confident that after this course you will feel completely at home in Houdini. Creating not only this environment but any other that you might want to create.

We will render this on Redshift 3D, but the concepts could be applied to most render engines.

Course Highlights

    • Create negative angles in vertical cliffs;
    • Merge, combine and create interactions between 2 large simulations;

    If 17 hours seems to be so many and frustrating, no worries, our platform will help you! Remember that now you can take notes directly on every video you're watching. Notes and bookmarks will help you to get to the important parts of the video faster and whenever you need.


    Course Structure

    Chapter 1: Terrain Modeling

    Chapter 2: Terrain Attributes

    Chapter 3: Procedural Textures

    Chapter 4: Texturing

    Chapter 5: Waterfall creation Flip sim

    Chapter 6: Waterfall Whitewater

    Chapter 7: Ocean Flip simulation

    Chapter 8: Ocean whitewater

    Chapter 9: Custom render workflow

    Chapter 10: Mist with Axiom solver

    Chapter 11: Terrain Adjust and Scattering

    Chapter 12: Final Comp

    Bonus: Lighthouse Modeling



    Djogo Guerreiro

    Founder at CGImagine

    Diogo started in the industry in 2011 as a 3d modeler assistant in Deep Blue Films. Worked there for 7 years and became VFX supervisor in 2016. In 2019 Diogo founded CGimagine, a VFX house mainly focused on VFX for TV series and Documentaries. Diogo still runs CGimagine and divides his time between creating CG courses, printed artworks and directing VFX projects for television.



    COMMENTS

    • guerreiroazul 3 years, 6 months ago  | 

      Great content! Thanks for the post!

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