Moved some geo with VEX recently?
Sine and cosine again, easy stuff, nothing special, but maybe you can have some fun with it anyway ...
I made this really quick, so if you have any questions/feel something important is missing, please leave a comment.
Have Fun :)
COMMENTS
sagay 5 years, 9 months ago |
"ขอบคุณนะคะที่ให้ฝากเว็บ :py
https://slot.im/สล็อต"
illusionistics 5 years, 9 months ago |
ชอบที่จะเกิดขึ้น :)
kwaz0 5 years, 9 months ago |
Not really sure what expression you are writing out at 25seconds.
illusionistics 5 years, 9 months ago |
Hey kwaz0, you mean the very beginning?
It´s just adding a sine function "sin()" to the X-component/axis of Position "@P.x".
"@P.x += sin(@Time);" being a common abbreviation for "@P.x = @P.x + sin(@Time);"
"@Time" is the time of your sim/animation (in seconds) and therefore increases as the animation plays forward.
If you use this as value in the sine function ("sin(@Time)"), you get different values from it each frame that oscillate betrween positive and negative
e.g. a sine wave. Add said values to PosX ("@P.x += sin(@Time);") and you get the back-and-forth motion along the X-axis... .
Did that hit the spot? Or did you mean something else?
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