This relatively smaller beginner level training series is primarily focused on creating custom parametric objects in Houdini and then converting them into Digital Assets. In this case we will creating custom gears.

The training will also look at animating the gears using simple maths and also creating specific metal and plastic shaders for the gears. We will also see how to add dirt to the shaders using the occlusion node.

The training is available immediately. You can click on the link below for more information

CREATED BY

ROHAN DALVI

Rohan has always been interested in film and animation which led him to life as a 3D artist. He was also passionate about teaching so he started his own “Institute for Advanced Animation.” He primarily concentrated on teaching software skills while working on design visualization, motion graphics, industrial animations and also some medical renderings. He then stumbled upon Houdini and the rest is history as his many Houdini tutorials have helped artists from around the world get into the world of proceduralism.

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