This relatively smaller beginner level training series is primarily focused on creating custom parametric objects in Houdini and then converting them into Digital Assets. In this case we will creating custom gears.
The training will also look at animating the gears using simple maths and also creating specific metal and plastic shaders for the gears. We will also see how to add dirt to the shaders using the occlusion node.
The training is available immediately. You can click on the link below for more information
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